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Also, the targeting reticle lights up to indicate when it is on a target, but it does this even if you don't have line of sight. Since the view switches to zoom in AND move to the side, your shots often become blocked by things that don't appear to obstruct line of sight. One control gimmick that is not the fault of the conversion, but is just an inborn game flaw, is the "precision accuracy" shooting mode is frequently anything but. Some of the cars in the game are downright undrivable at any speed and in any circumstance. A number of the controls are unintuitive (sometimes bordering on the random), and at least once every minute or two the keyboard stopped accepting movement input for me altogether, causing me to miss a turn, crash, or stand there getting shot for a second or so until the game decided I was allowed to control my movement again. Some activities, such as graffiti tagging, are frustratingly unresponsive because the mouse sensitivity and ballistics are suddenly shunted into the "insufferable" playability band. The cross from dual analog gamepad to mouse and keyboard here was slapdash, and it shows. The graphics and sound have their little hiccups due to the transition from console, but the controls often have real problems. This usually doesn't get its own section in my reviews, but it does this time because it's such a problem. The radio selection, and the number of songs on each, leave quite a bit to be desired though. Naturally, if this is the case, people without Sound Blaster cards won't experience this problem. In the other games, disabling EAX support fixed the problem but I haven't found the way to do that here yet. I've seen this sometimes in other games (especially World of Warcraft), and the problem usually lies in Creative Labs' EAX. people talking even a small distance away from you can sound almost silent while you yourself can be incredibly deafening. I do wish they'd provided more audio "personality" options for your character, but seeing as how every personality option requires basically the entire range of dialogue for the main character for the entire game to be rerecorded by a different actor, I can see why they limited it to 3 men and 3 women. I think I heard Doogie Howser at one point). On the whole though, the dialogue is well done (and it's a b-star studded cast. I realize this is how "gangstas" talk for the most part, but it does get downright gratuitous to the point of sometimes sounding unnaturally forced. There's quite a bit of extremely foul language, sometimes bordering on the 13-year-old "I'm cussing because mom's out of earshot" level. The delivery of the lines are believable, 99% of the time anyway. One thing the game definitely has going for it is the voice acting. That's basically a jump from a 17" wide LCD to a 24" wide LCD, ignoring the resolutions common to the widescreen LCDs ranging from 19 to 22 inches (where the best deals of size vs price are commonly found). Inexplicably, several widescreen format resolutions are completely missing from the selection, as the widescreen resolution choices jump from 1280x720 to 1920x1200. The lighting effects in particular are completely jacked up.
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There are frequent stutters and framerate drops for little reason. The port was not kind here, and the game takes a noticeable performance hit vs the console version, where things often don't look quite as good or run nearly as smooth. At least that's what they were going for. Where everything in GTA4 was dull, dark, muted, realistic and oppressive, SR2 is over the top, cartoony, bright, flashy and somewhat surreal really. Oh, don't get me wrong, there are plenty of fat, ugly and old people who can look of varying degrees between comedic and revolting, but when they do it's intentional. You don't run into this sort of unintentional ugliness in SR2.
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The plot love interest in GTA4 for example, Kate, often looked hunched and/or blurred and ugly, with dark smudges marring her face and really for a purported love interest I felt they did a horrible job. While the overall look and feel of the game is a degree simpler than the detail of GTA4, the human character models I found to actually be of better quality, especially the textures. which probably biased me a bit against Saints Row 2, since the games are so very similar but the quality of each port have a wide gulf between them.Ĭomparisons between SR2 and GTA4 are inevitable, so hunker in and get ready for them. Recently I found one of those surprising and pleasing exceptions in the form of GTA4.
#Saints row 2 reviews Pc
Good ports of console games to PC are the exception rather than the rule.